The levels seem to have more shortcuts and the shortcuts actually have some depth to them in that there are some that are better than others are. Improvements have also been made to the game in the area of track design. You can get away with it on the early levels, but towards the middle to late half of the game, you'll want to make sure you race your best from beginning to end. The AI has been tuned in a way where if you just stay towards the back of the pack, hoping to get all the cool power-ups, you might not be able to catch the leader on the last lap every single time. While the power-ups are still going to be better for those that are in the back, which is the way it has to be, and the ever-popular tornado power-up can easily have a last place racer move up to first place at any moment, the general balance is much more refined. One of the biggest problems of the original was that the balance of the power-ups seemed pretty chaotic and it suffered from the same problem as Mario Kart in that it kind of pushed the player into a position where it benefited him or her to stay towards the back of the pack as long as possible. And on the trick-based tracks, it's really important to try and perform difficult tricks whenever possible in order to gain the most boost possible to increase your chances of finishing in first place. While it's possible to win races on the earlier levels on the easy difficulty setting, the need to try and perform tricks to gain a speed boost increases more and more as one progresses through the game. Tricks are pretty easy to pull off and actually play a very important role in the actual gameplay because performing tricks give you a speed boost and the length of the boost is determined by the difficulty of the trick. The big difference is that it's all done about a million times better here in Rumble Racing. Gameplay The most notable change or enhancement would have to be the inclusion of a trick system that's quite similar to the one used in the Stormfront Studios developed Hot Wheels Racing game that was also published by Electronic Arts. And even beyond the purely aesthetic improvements that were allowed thanks to this newfound freedom offered, there were actually some enhancements made in terms of gameplay that might not have been completely befitting of a NASCAR licensed title. This shows through most in the game's brilliant vehicle designs, which are a lot more inventive and much more imaginative than what was offered in the first Rumble. Please heavily consider re releasing the PS2 version on PS4/PS5 and possibly making a new one to follow that has the same feel.The NASCAR license has been removed, allowing for more creative freedom for the game's developers. The graphics have even aged extremely well, among everything else in the game (game design, gameplay/physics, etc etc). Brilliant and under appreciated game that deserves more recognition, play time, and so on. The game still plays like a modern one, even better than some modern arcade racing games which is insane. This game is way too good to let go to waste, it's beyond underrated and has a ton of untapped potential. Whether Remastered in HD or just rereleased with upscaling, can someone at EA try to make this happen, please? A new one would be great of course, but I think releasing the PS2 version digitally on modern consoles first would really get more people on board (new and old fans) plus it'd be extremely nice to have a digital copy - especially in 1080p, maybe even with trophies if not too much of a hassle.
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