Since this can’t possibly go wrong, hunt down two large Bugsnax for him. Next, Gramble wants to try his hand at training larger Bugsnax. “Return to Snorpy.” He’s still standing at the basketball hoop. (For this one especially, make sure you are out of the way before you fire the line.) Use #5 to light the flare on Filbo’s house and the one in front of your mailbox. At this point, Chandlo will confront you about what’s going on. Use the campfire to hit Flare #5 on top of Liz/Egg’s house. Go up to #3 and aim down to Flare #4 in Wambus’s Farm. Use Flare #2 to connect to Flare #3 up the hill by the hot air balloon. Use this flare to connect to the brazier next to Gramble’s donation box. SQ 33/38 Get Lit! “Light all of the flares.” The first flare is in front of the basketball hoop. This will be done by using the Trip Shot to connect a flaming brazier with an unlit one. Snorpy then wants you to help him protect the town from the Grumpanati by lighting seven flares scattered throughout the town. “Feed one Scoopy Banoopy.” See? You might have messed that up! SQ 32/38 Splitting Up! “Catch one Scoopy Banoopy.” Even though he says he wants a disassembled Scoopy Banoopy, he wants the full Bugsnak. Talk to Snorpy to learn that he wants to eat a creature found on Frosted Peak. It's not worth an achievement, but it provides a little more story if you're interested. After asking the questions, she’ll give you Video Diary #0. If you return to Eggabell later, you can conduct another interview with her. She will either be at the lower door or at the camp on the summit. If you missed the SAY CHEESE achievement while Shelda was in Sizzlin’ Sands, you can sauce Eggabell with Cheese and Scan her. Filbo cheers her up to the best of his ability, and Eggabell decides to remain on the mountain to figure out how to unlock the door. Simply stand on the center one.Īfter a scene, a frustrated Eggabell explains what happened between her and Liz before Liz’s disappearance. Eggabell will explain the code and then she and Filbo will take a position on the buttons. Eggabell joins you, so follow the pair back to the lower door. You will arrive at Frosted Peak with him automatically. Shell Shock! “Ask Filbo for help.” Return to Snaxburg and talk to Filbo. Talk to her to find out you’ll need to enlist the aid of another Grumpus. Refer to the Bugapedia if you need help with these! Note: They don’t have to be all on one side, you can pick ANY three statues.Īfter activating the statues, Eggabell returns. The Sunny Side! “Activate 3 Bug Statues.” Scan the statues and determine which of the three snax you’d like to retrieve: Flutterjam, Scoopy, Chippy, Stewdler, Mt Sodie, Chillynilly. Offer to help Eggabell do so, and you’ll have to catch three of the six snax. “Return to Eggabell.” The notes indicate that the statues need to be fed with the snax they represent. If you’ve been following along, you’ve already found all the clues!Ĭrack the Code! “Find Lizbert’s journal.” Mystery Egg! “Follow Eggabell to discover her secrets…” When you catch up with Eggabell, she’ll explain that the door is locked, and she needs Liz’s notes to figure out how to crack the code.
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